#pragma once
#include "SDL.h"

#include "UnitCard.h"

class Checker
{
public:
	UnitCard* card;
	int health;
	int xPos;
	int yPos;
	bool isEnemy;
	bool hasMoved;
	bool isFrozen;

	Checker(UnitCard* card, int x, int y, bool isEnemy);
	~Checker();
	int paint(SDL_Renderer* renderer);
	virtual int heal(int x);
	virtual int damage(int x);
};